A short, winter survival GAME centered around a little wolf and a cold fjord. Creating this solo work in progress in unreal engine 5.4.4.
old gods & forgotten rivers.
RENDERED in
unreal engine.
Textured in substance painter + zbrush Sculpted & RETOPO’D in Maya.
ST. NICHOLAS HAS GIVEN his brother, KLAU, ONE CHANCE TO TAKE THE REIGNS AND BECOME THE NEXT “SANTA.” aFTER WAITING CENTURIES FOR THIS MOMENT, THE WINTRY MONSTER otherwise known as “KRAMPUS,” WANTS ONe and only one THING: TO BECOME MORE THAN A SINISTER LEGEND OF OLD.
polycount: 26,934
zbrush, maya, MARVEOUS DESIGNER, ADOBE PAINTER
(hand-painted), & unreal engine
Roo dragomere, stumbling upon the FINAL resting place of a golem whose light began to flicker out.
a tale that was lost to overgrowth.
PROGRAMS USED: ZBRUSH, MAYA, ADOBE SUBSTANCE PAINTER (hand-painted), UNREAL ENGINE,
& DAVINCI RESOLVE
Bringing to life the world of blather ranch was no easy feat as I worked closely with designers, programmers, A COMPOSER, and directed a team of eight artists, HALF being remote with varying timezones!
While juggling art lead & CONCEPTS, I was also the set-dresser for the world and did the lighting / coloring! Was lucky to be able to get in my smudgetusk!!
BLATHER RANCH! ON ITCH.IO
A cozy, atmospheric adventure where you play with cute beasts, & talk to charming inhabitants!
world/art lead, PRIMARY SET-DRESSER, Primary LIGHTING / COLORIST, BEAST SCULPTOR, VFX, textures
WOOLF! ON ITCH.IO
A SNAKE-INSPIRED
ADVENTURE WHERE YOU’RE A WOLF IN SHEEP’S CLOTHING!
Concept + title, world/art lead, Co-GAME DESIGNER, main character, props, & illustrator + all UI/UX