MATERIALS & TEXTURES
𓍊𓋼𓍊𓋼𓍊
MATERIALS & TEXTURES 𓍊𓋼𓍊𓋼𓍊
Above: Stylized rocky autumnal path & stylized pond
below: FANTASY COBBLESTONE INSPIRED by paint-like textures and STAR-LIKE LEAVES.
program: Adobe substance designer & marmoset toolbag
BELOW: TILE-ABLE MATERIALS CREATED FOR ITCH.IO GAME: “CHIRP”
Above: A REALISTIC ROOT-CENTRIC TEXTURE & A REALISTIC WET, FOREST FLOOR TEXTURE
program: Adobe substance designer & UNREAL ENGINE 5
ENVIRONMENT: Set-dressed in unreal engine 5, with “old, forgotten god” BONES sculpted in zbrush
CONCEPTING & DEVELOPMENT
𓍊𓋼𓍊𓋼𓍊
CONCEPTING & DEVELOPMENT 𓍊𓋼𓍊𓋼𓍊
PROGRAMS USED: ZBRUSH, AUTODESK MAYA, SUBSTANCE PAINTER & DESIGNER, MARMOSET TOOLBAG
FAVORITE ASPECTS: HAND-PAINTED TEXTURING OF CHARACTER AND PROPS
STEPS: HIGH POLY SCULPT OF EACH ASSET > LOW POLY CREATION > BAKE & PAINT
sculpting & set-dressing
𓍊𓋼𓍊𓋼𓍊
sculpting & set-dressing 𓍊𓋼𓍊𓋼𓍊
sculpted in zbrush, retopo’d in maya, painted in adobe substance painter, sET-DRESSED & LIT IN UNREAL ENGINE 5
YOU HAPPEN UPON THE FORGOTTEN, OLD GOD AND WONDER WHAT HAPPENED IN THIS FOREST.
This story follows Roo dragomere, stumbling upon the FINAL resting place of a golem whose light began to flicker out;
a tale that was lost to overgrowth and the passage of time.
Golem sculpted in zbrush, retopo’d in maya, hand-painted in adobe substance painter
set dressed & lit in unreal engine 5
“CHOOSE YOUR CLASS” inspired CHARACTER HUD Illustrated and written in procreate, edited in adobe photoshop, & blueprinted / implemented in unreal engine 5.
CHIRP
𓍊𓋼𓍊𓋼𓍊
CHIRP 𓍊𓋼𓍊𓋼𓍊
Initial Pitch Deck
Color Scheme Ideas
Key Concepts
Main Character Reference
NPC Reference
Main Antagonist for a "Cozy" Game
Gameplay Concepts
Gameplay Mock-up created in Marmoset
UI Concepts
ROLES & CONTRIBUTIONS:
NPC CREATION
TILEABLE TEXTURES & SMART MATERIALS
FOLIAGE ARTIST
UI/UX ARTIST
ILLUSTRATOR
Programs:
npcS SCULPTED IN ZBRUSH WITH A HIGHPOLY TO LOWPOLY WORKFLOW
NPCS retopologized in autodesk maya
npcS HAND-PAINTED IN
ADOBE SUBSTANCE PAINTERtILEABLE TEXTURES CREATED IN ADOBE SUBSTANCE DESIGNER
ui/ux HAND-DRAWN IN PROCREATE
GAME CONTRIBUTIONS
𓍊𓋼𓍊𓋼𓍊
GAME CONTRIBUTIONS 𓍊𓋼𓍊𓋼𓍊
ABOVE: “cat attack” UI to indicate when the cat is about to attack / can hear you!
BELOW: PLAYER CONTROLS, PLAYER INTERFACE, CHARACTER ICONS, DIALOGUE BOX