RECENT project: Unreal engine 5 animation featuring “crywolf” character, roo. pROP ASSETS PROVIDED BY AIE-SEATTLE, WITH “forgotten GOLEM” SCULPTED IN ZBRUSH & textured in adobe substance painter.
MATERIALS & TEXTURES
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MATERIALS & TEXTURES 𓍊𓋼𓍊𓋼𓍊
Above: Stylized rocky autumnal path & stylized pond
below: FANTASY COBBLESTONE INSPIRED by paint-like textures and STAR-LIKE LEAVES.
program: Adobe substance designer & marmoset toolbag

CONCEPTING & DEVELOPMENT
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CONCEPTING & DEVELOPMENT 𓍊𓋼𓍊𓋼𓍊
PROGRAMS USED: ZBRUSH, AUTODESK MAYA, SUBSTANCE PAINTER & DESIGNER, MARMOSET TOOLBAG
FAVORITE ASPECTS: HAND-PAINTED TEXTURING OF CHARACTER AND PROPS
STEPS: HIGH POLY SCULPT OF EACH ASSET > LOW POLY CREATION > BAKE & PAINT
sculpt & composition
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sculpt & composition 𓍊𓋼𓍊𓋼𓍊
Programs:
golem: sculpted in zbrush, painted in adobe substance painter
lagoon: assets provided by aie-seattle, set-dressed and lit in unreal engine 5
concept:
a forgotten golem’s final resting place, inspired by atlantis: the lost empire (2001)


When you find yourself trapped in catacombs, thank goodness for your new flightless friend! To navigate the maze, carry the wisp, and he'll help you brave the darkness. Beware of what lurks beyond the light! Among graves, there's no place for the living, ya'know?
Afterlight is a puzzle 3D-platformer where you escape the darkness or else you die! Using the wisp — a ghost who has forgotten how to fly — you'll be able to see through the catacombs and find your way out! Carry him along to save yourself from the dark, but throw him to move further through the maze!
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Responsible for lead art direction, general concept & story, character creation & motivation, UI/UX imagery, and itch.io.

CHIRP
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CHIRP 𓍊𓋼𓍊𓋼𓍊
Initial Pitch Deck
Color Scheme Ideas
Key Concepts
Main Character Reference
NPC Reference
Main Antagonist for a "Cozy" Game
Gameplay Concepts
Gameplay Mock-up created in Marmoset
UI Concepts

ROLES & CONTRIBUTIONS:
NPC CREATION
TILEABLE TEXTURES & SMART MATERIALS
FOLIAGE ARTIST
UI/UX ARTIST
ILLUSTRATOR
Programs:
npcS SCULPTED IN ZBRUSH WITH A HIGHPOLY TO LOWPOLY WORKFLOW
NPCS retopologized in autodesk maya
npcS HAND-PAINTED IN
ADOBE SUBSTANCE PAINTERtILEABLE TEXTURES CREATED IN ADOBE SUBSTANCE DESIGNER
ui/ux HAND-DRAWN IN PROCREATE
NPCs
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NPCs 𓍊𓋼𓍊𓋼𓍊
tileable textures
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tileable textures 𓍊𓋼𓍊𓋼𓍊
UI / UX DESIGN
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UI / UX DESIGN 𓍊𓋼𓍊𓋼𓍊
INTRODUCTORY & ENDING STORY PAGES:
“cat attack” UI to indicate when the cat is about to attack / can hear you!
PLAYER CONTROLS & interface:
DIALOGUE BOX & QUESTLOG:
adjustable COUNTER & PORTRAIT IMAGE:
hand-drawn character portraits:
FOLIAGE TEST
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FOLIAGE TEST 𓍊𓋼𓍊𓋼𓍊
TREES, LEAVES, & GRASS
MADE IN UNREAL ENGINE
5.4.4
MAIN MENU logo, BACKGROUNDs & MENU/HOVER BUTTONs:
IN-GAME SCREENSHOTS
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IN-GAME SCREENSHOTS 𓍊𓋼𓍊𓋼𓍊
