RECENT project: Unreal engine 5 animation featuring “crywolf” character, roo. pROP ASSETS PROVIDED BY AIE-SEATTLE, WITH “forgotten GOLEM” SCULPTED IN ZBRUSH & textured in adobe substance painter.

MATERIALS & TEXTURES

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MATERIALS & TEXTURES 𓍊𓋼𓍊𓋼𓍊

Above: Stylized rocky autumnal path & stylized pond
below: FANTASY COBBLESTONE INSPIRED by paint-like textures and STAR-LIKE LEAVES.
program: Adobe substance designer & marmoset toolbag

CONCEPTING & DEVELOPMENT

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CONCEPTING & DEVELOPMENT 𓍊𓋼𓍊𓋼𓍊

PROGRAMS USED: ZBRUSH, AUTODESK MAYA, SUBSTANCE PAINTER & DESIGNER, MARMOSET TOOLBAG
FAVORITE ASPECTS: HAND-PAINTED TEXTURING OF CHARACTER AND PROPS
STEPS: HIGH POLY SCULPT OF EACH ASSET > LOW POLY CREATION > BAKE & PAINT

sculpt & composition

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sculpt & composition 𓍊𓋼𓍊𓋼𓍊

Programs:
golem: sculpted in zbrush, painted in adobe substance painter
lagoon: assets provided by aie-seattle, set-dressed and lit in unreal engine 5

concept:
a forgotten golem’s final resting place, inspired by atlantis: the lost empire (2001)

When you find yourself trapped in catacombs, thank goodness for your new flightless friend! To navigate the maze, carry the wisp, and he'll help you brave the darkness. Beware of what lurks beyond the light! Among graves, there's no place for the living, ya'know?

Afterlight is a puzzle 3D-platformer where you escape the darkness or else you die! Using the wisp — a ghost who has forgotten how to fly — you'll be able to see through the catacombs and find your way out! Carry him along to save yourself from the dark, but throw him to move further through the maze!


  • Responsible for lead art direction, general concept & story, character creation & motivation, UI/UX imagery, and itch.io.

CHIRP

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CHIRP 𓍊𓋼𓍊𓋼𓍊

ROLES & CONTRIBUTIONS:

  • NPC CREATION

  • TILEABLE TEXTURES & SMART MATERIALS

  • FOLIAGE ARTIST

  • UI/UX ARTIST

  • ILLUSTRATOR

Programs:

  • npcS SCULPTED IN ZBRUSH WITH A HIGHPOLY TO LOWPOLY WORKFLOW

  • NPCS retopologized in autodesk maya

  • npcS HAND-PAINTED IN
    ADOBE SUBSTANCE PAINTER

  • tILEABLE TEXTURES CREATED IN ADOBE SUBSTANCE DESIGNER

  • ui/ux HAND-DRAWN IN PROCREATE

NPCs

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NPCs 𓍊𓋼𓍊𓋼𓍊

tileable textures

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tileable textures 𓍊𓋼𓍊𓋼𓍊

UI / UX DESIGN

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UI / UX DESIGN 𓍊𓋼𓍊𓋼𓍊

INTRODUCTORY & ENDING STORY PAGES:

“cat attack” UI to indicate when the cat is about to attack / can hear you!

PLAYER CONTROLS & interface:

DIALOGUE BOX & QUESTLOG:

adjustable COUNTER & PORTRAIT IMAGE:

hand-drawn character portraits:

FOLIAGE TEST

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FOLIAGE TEST 𓍊𓋼𓍊𓋼𓍊

TREES, LEAVES, & GRASS
MADE IN UNREAL ENGINE
5.4.4

MAIN MENU logo, BACKGROUNDs & MENU/HOVER BUTTONs:

IN-GAME SCREENSHOTS

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IN-GAME SCREENSHOTS 𓍊𓋼𓍊𓋼𓍊

ⓒ NIKYTA CANTWELL 2021-2025

nikytacantwell@gmail.com