MATERIALS & TEXTURES
𓍊𓋼𓍊𓋼𓍊
MATERIALS & TEXTURES 𓍊𓋼𓍊𓋼𓍊
Above: Stylized rocky autumnal path & stylized pond
below: FANTASY COBBLESTONE INSPIRED by paint-like textures and STAR-LIKE LEAVES.
program: Adobe substance designer & marmoset toolbag
BELOW: TILE-ABLE MATERIALS CREATED FOR ITCH.IO GAME: “CHIRP”
Above: A REALISTIC ROOT-CENTRIC TEXTURE & A REALISTIC WET, FOREST FLOOR TEXTURE
program: Adobe substance designer & UNREAL ENGINE 5
ENVIRONMENT: Set-dressed in unreal engine 5, with “old, forgotten god” BONES sculpted in zbrush
CONCEPTING & DEVELOPMENT
𓍊𓋼𓍊𓋼𓍊
CONCEPTING & DEVELOPMENT 𓍊𓋼𓍊𓋼𓍊
PROGRAMS USED: ZBRUSH, AUTODESK MAYA, SUBSTANCE PAINTER & DESIGNER, MARMOSET TOOLBAG
FAVORITE ASPECTS: HAND-PAINTED TEXTURING OF CHARACTER AND PROPS
STEPS: HIGH POLY SCULPT OF EACH ASSET > LOW POLY CREATION > BAKE & PAINT
ABOVE:
OLD GOD BONES: sculpted in zbrush, painted in adobe substance painter
SET-DRESSED & LIT IN UNREAL ENGINE 5
YOU HAPPEN UPON THE FORGOTTEN, OLD GOD AND WONDER WHAT HAPPENED IN THIS FOREST.
BELOW:
This story follows Roo dragomere, stumbling upon the FINAL resting place
of a golem whose tale is lost to overgrowth and time.
Golem sculpted in zbrush, retopo’d in maya, hand-painted in adobe substance painter
set dressed & lit in unreal engine 5
When you find yourself trapped in catacombs, thank goodness for your new flightless friend! To navigate the maze, carry the wisp, and he'll help you brave the darkness. Beware of what lurks beyond the light! Among graves, there's no place for the living, ya'know?
Afterlight is a puzzle 3D-platformer where you escape the darkness or else you die! Using the wisp — a ghost who has forgotten how to fly — you'll be able to see through the catacombs and find your way out! Carry him along to save yourself from the dark, but throw him to move further through the maze!
-
Responsible for lead art direction, general concept & story, character creation & motivation, UI/UX imagery, and itch.io.
CHIRP
𓍊𓋼𓍊𓋼𓍊
CHIRP 𓍊𓋼𓍊𓋼𓍊
Initial Pitch Deck
Color Scheme Ideas
Key Concepts
Main Character Reference
NPC Reference
Main Antagonist for a "Cozy" Game
Gameplay Concepts
Gameplay Mock-up created in Marmoset
UI Concepts
ROLES & CONTRIBUTIONS:
NPC CREATION
TILEABLE TEXTURES & SMART MATERIALS
FOLIAGE ARTIST
UI/UX ARTIST
ILLUSTRATOR
Programs:
npcS SCULPTED IN ZBRUSH WITH A HIGHPOLY TO LOWPOLY WORKFLOW
NPCS retopologized in autodesk maya
npcS HAND-PAINTED IN
ADOBE SUBSTANCE PAINTERtILEABLE TEXTURES CREATED IN ADOBE SUBSTANCE DESIGNER
ui/ux HAND-DRAWN IN PROCREATE
GAME CONTRIBUTIONS
𓍊𓋼𓍊𓋼𓍊
GAME CONTRIBUTIONS 𓍊𓋼𓍊𓋼𓍊
ABOVE: “cat attack” UI to indicate when the cat is about to attack / can hear you!
BELOW: PLAYER CONTROLS, PLAYER INTERFACE, CHARACTER ICONS, DIALOGUE BOX
below: foliage creation & testing in unreal engine 5
ABOVE: INTRODUCTORY STORY PAGES
telling the the tale of how skye’s husband was attacked by cats, the primary antagonists of the game and used to establish exposition
Upon the start of your first
play-through
left: main game screen, logo, icons/hover