MATERIALS & TEXTURES

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MATERIALS & TEXTURES 𓍊𓋼𓍊𓋼𓍊

Above: Stylized rocky autumnal path & stylized pond
below: FANTASY COBBLESTONE INSPIRED by paint-like textures and STAR-LIKE LEAVES.
program: Adobe substance designer & marmoset toolbag

BELOW: TILE-ABLE MATERIALS CREATED FOR ITCH.IO GAME: “CHIRP

Above: A REALISTIC ROOT-CENTRIC TEXTURE & A REALISTIC WET, FOREST FLOOR TEXTURE
program: Adobe substance designer & UNREAL ENGINE 5
ENVIRONMENT: Set-dressed in unreal engine 5, with “old, forgotten god” BONES sculpted in zbrush

CONCEPTING & DEVELOPMENT

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CONCEPTING & DEVELOPMENT 𓍊𓋼𓍊𓋼𓍊

PROGRAMS USED: ZBRUSH, AUTODESK MAYA, SUBSTANCE PAINTER & DESIGNER, MARMOSET TOOLBAG
FAVORITE ASPECTS: HAND-PAINTED TEXTURING OF CHARACTER AND PROPS
STEPS: HIGH POLY SCULPT OF EACH ASSET > LOW POLY CREATION > BAKE & PAINT

ABOVE:
OLD GOD BONES: sculpted in zbrush, painted in adobe substance painter
SET-DRESSED & LIT IN UNREAL ENGINE 5

YOU HAPPEN UPON THE FORGOTTEN, OLD GOD AND WONDER WHAT HAPPENED IN THIS FOREST.

BELOW:
This story follows Roo dragomere, stumbling upon the FINAL resting place
of a golem whose tale is lost to overgrowth and time.

Golem sculpted in zbrush, retopo’d in maya, hand-painted in adobe substance painter


set dressed & lit in unreal engine 5

When you find yourself trapped in catacombs, thank goodness for your new flightless friend! To navigate the maze, carry the wisp, and he'll help you brave the darkness. Beware of what lurks beyond the light! Among graves, there's no place for the living, ya'know?

Afterlight is a puzzle 3D-platformer where you escape the darkness or else you die! Using the wisp — a ghost who has forgotten how to fly — you'll be able to see through the catacombs and find your way out! Carry him along to save yourself from the dark, but throw him to move further through the maze!


  • Responsible for lead art direction, general concept & story, character creation & motivation, UI/UX imagery, and itch.io.

CHIRP

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CHIRP 𓍊𓋼𓍊𓋼𓍊

ROLES & CONTRIBUTIONS:

  • NPC CREATION

  • TILEABLE TEXTURES & SMART MATERIALS

  • FOLIAGE ARTIST

  • UI/UX ARTIST

  • ILLUSTRATOR

Programs:

  • npcS SCULPTED IN ZBRUSH WITH A HIGHPOLY TO LOWPOLY WORKFLOW

  • NPCS retopologized in autodesk maya

  • npcS HAND-PAINTED IN
    ADOBE SUBSTANCE PAINTER

  • tILEABLE TEXTURES CREATED IN ADOBE SUBSTANCE DESIGNER

  • ui/ux HAND-DRAWN IN PROCREATE

GAME CONTRIBUTIONS

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GAME CONTRIBUTIONS 𓍊𓋼𓍊𓋼𓍊

ABOVE: “cat attack” UI to indicate when the cat is about to attack / can hear you!

BELOW: PLAYER CONTROLS, PLAYER INTERFACE, CHARACTER ICONS, DIALOGUE BOX

below: foliage creation & testing in unreal engine 5

ABOVE: INTRODUCTORY STORY PAGES
telling the the tale of how skye’s husband was attacked by cats, the primary antagonists of the game and used to establish exposition
Upon the start of your first
play-through

left: main game screen, logo, icons/hover

PLAY "CHIRP" NOW!

ⓒ NIKYTA CANTWELL 2021-2025

nikytacantwell@gmail.com